Sense & Set X OLVG
In collaboration with OLVG, we developed Sense & Set, a project focused on reducing cognitive overload among nurses in the Emergency Room (ER). Working in a high-pressure healthcare environment, nurses are constantly required to make fast decisions while processing large amounts of critical information. This can lead to stress, fatigue, and an increased risk of errors.
The aim of this project was to explore how design can support clarity, reduce unnecessary cognitive load, and improve decision-making in urgent care situations. We translated research insights from the ER environment into practical, user-centered design solutions that fit seamlessly into daily hospital workflows.


1. Project Overview
Project: What If
Role: UX/UI Designer
Duration: Semester project
Context: Educational game about social media algorithms
Social media platforms like TikTok and Instagram use algorithms to personalize content and maximize engagement. Teenagers interact with these systems daily but rarely understand how they work.
This project explores how design can make algorithmic influence visible and understandable for teenagers through playful interaction.
The result is What If, a hybrid educational game combining physical cards, role-play, and digital interaction to help teenagers explore how algorithms shape their online experiences.
Project Overview
Project: What If
Role: UX/UI Designer
Duration: 12 weeks
Context: Educational digital game about social media algorithms
Social media platforms like TikTok and Instagram use algorithms to personalize content and influence what users see online. Teenagers interact with these systems every day, but often do not understand how these algorithms work or how they shape their behavior, emotions, and online experiences.
The goal of this project was to design an interactive experience that helps teenagers understand algorithmic influence in a simple, engaging, and playful way.
Through research, co-creation workshops with teenagers, and iterative prototyping, the concept What If was developed. The result is a hybrid educational game that combines digital interaction, physical cards, and role-play scenarios to make invisible algorithmic systems tangible and understandable.
The project explores how playful design, guided reflection, and user participation can help translate complex technological concepts into meaningful learning experiences for young audiences.
My Responsibilities
User research
Workshop facilitation
Concept development
UX design
Interaction design
Visual design
Prototype testing
Tools
Figma
Illustrator
Prototyping tools
Workshop methods
Outcome
An interactive hybrid game that helps teenagers explore how algorithms influence their social media experiences through playful decision-making and reflection.


