Case Studies

Sense & Set X OLVG

SENSE & SET IS A DESIGN PROJECT DEVELOPED WITH OLVG TO REDUCE COGNITIVE OVERLOAD AMONG ER NURSES. IT SUPPORTS CLEARER DECISION MAKING IN HIGH PRESSURE SITUATIONS THROUGH PRACTICAL, USER CENTERED SOLUTIONS.

SENSE & SET IS A DESIGN PROJECT DEVELOPED WITH OLVG TO REDUCE COGNITIVE OVERLOAD AMONG ER NURSES. IT SUPPORTS CLEARER DECISION MAKING IN HIGH PRESSURE SITUATIONS THROUGH PRACTICAL, USER CENTERED SOLUTIONS.

Sense & Set
Sense & Set
Overview

In collaboration with OLVG, we developed Sense & Set, a project focused on reducing cognitive overload among nurses in the Emergency Room (ER). Working in a high-pressure healthcare environment, nurses are constantly required to make fast decisions while processing large amounts of critical information. This can lead to stress, fatigue, and an increased risk of errors.

The aim of this project was to explore how design can support clarity, reduce unnecessary cognitive load, and improve decision-making in urgent care situations. We translated research insights from the ER environment into practical, user-centered design solutions that fit seamlessly into daily hospital workflows.

Date:

Client:

OLVG

Industry:

Healthcare / Hospital – OLVG

Services:

UX Design, Interaction Design,

Visual Communication,

Information Design, Serious Game Design

Sienna
Sienna

1. Project Overview



Project: What If

Role: UX/UI Designer

Duration: Semester project

Context: Educational game about social media algorithms



Social media platforms like TikTok and Instagram use algorithms to personalize content and maximize engagement. Teenagers interact with these systems daily but rarely understand how they work.



This project explores how design can make algorithmic influence visible and understandable for teenagers through playful interaction.



The result is What If, a hybrid educational game combining physical cards, role-play, and digital interaction to help teenagers explore how algorithms shape their online experiences.

Project Overview



Project: What If

Role: UX/UI Designer

Duration: 12 weeks

Context: Educational digital game about social media algorithms



Social media platforms like TikTok and Instagram use algorithms to personalize content and influence what users see online. Teenagers interact with these systems every day, but often do not understand how these algorithms work or how they shape their behavior, emotions, and online experiences.



The goal of this project was to design an interactive experience that helps teenagers understand algorithmic influence in a simple, engaging, and playful way.



Through research, co-creation workshops with teenagers, and iterative prototyping, the concept What If was developed. The result is a hybrid educational game that combines digital interaction, physical cards, and role-play scenarios to make invisible algorithmic systems tangible and understandable.



The project explores how playful design, guided reflection, and user participation can help translate complex technological concepts into meaningful learning experiences for young audiences.



My Responsibilities



User research



Workshop facilitation



Concept development



UX design



Interaction design



Visual design



Prototype testing



Tools



Figma

Illustrator

Prototyping tools

Workshop methods



Outcome



An interactive hybrid game that helps teenagers explore how algorithms influence their social media experiences through playful decision-making and reflection.

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